3/10/2019 0 Comments Unity 4.6 Osx Build 2017![]() I had Unity 4.5 and it worked fine, then I upgraded to 4.6 (to check what is different). But when I re-installed the 4.5 version, Unity started to crash on startup! It looks like Unity is uploading, but the IDE is not shown and then it crashes. I uninstalled all the Unity versions I had and re-install the 4.5 version, but it also crashes. ![]() The OVR Utilities Plugin (OVRPlugin) provides Rift and Mobile support to the Unity Editor. All Unity versions 5.1 and later ship with a bundled version of OVRPlugin that provides built-in support for Rift, Oculus Go, and Samsung Gear VR. Utilities versions 1.14 and later include the latest version of OVRPlugin. When you import Oculus Utilities for Unity into a project, if the OVRPlugin version included with the Utilities package is later than the version built into your Editor, a pop-up dialog will give you the option to automatically update it. Note that your project is updated, not your Editor - you may work with different projects using different versions of OVRPlugin with the same Editor. However, we always recommend using the latest available OVRPlugin version. If you decline to update OVRPlugin during the import process, you may update it later by selecting Tools > Oculus > Update OVR Utilities Plugin. If you update OVRPlugin using the Utilities package and later wish to roll back to the version included with the Editor for any reason, you may easily do so by selecting Tools > Oculus > Disable OVR Utilities Plugin. The update feature is currently not supported on OS X/macOS. Editor Scripts that add functionality to the Unity Editor and enhance several C# component scripts. Materials Materials used for graphical components within the Utilities package, such as the main GUI display. Meshes Meshes required by some OVR scripts, such as the TrackerBounds. Prefabs The main Unity prefabs used to provide the VR support for a Unity scene: OVRCameraRig and OVRPlayerController. Resources A collection of shaders that can be used at runtime. Scenes Sample scenes illustrating common concepts. Shaders A collection of shaders that can be used during development. Scripts C# files used to tie the VR framework and Unity components together. Many of these scripts work together within the various Prefabs. Textures Image assets required by some script components. OVRCameraRig and OVRManager OVRCameraRig contains one Unity camera, the pose of which is controlled by head tracking; two “anchor” Game Objects for the left and right eyes; and one “tracking space” Game Object that allows you to fine-tune the relationship between the head tracking reference frame and your world. The rig is meant to be attached to a moving object, such as a character walking around, a car, a gun turret, et cetera. This replaces the conventional Camera. The following scripts (components) are attached to the OVRCameraRig prefab: • OVRCameraRig.cs • OVRManager.cs Learn more about the OVRCameraRig and OVRManager components in. OVRCubemapCaptureProbe This prefab allows you to capture a static 360 screenshot of your application while it is running, either at a specified time after launch, when a specified key is pressed, or when the static function OVRCubemapCapture.TriggerCubemapCapture is called. For more information on this function, see our Unity Developer Reference. OVRCubemapCaptureProbe is based on OVR Screenshot (see for more information). Screenshots are taken from the perspective of your scene camera. They are written to a specified directory and may be either JPEG or PNG. File type is specified by the file extension entered in the Path Name field; default is PNG. Resolution is configurable. Basic Use Drag OVRCubemapCaptureProbe into the scene and set the parameters as desired in the Inspector view. Auto Trigger After Launch Select to enable capture after a delay specified in Auto Trigger Delay. Otherwise capture is triggered by the keypress specified in Triggered by Key. Auto Trigger Delay Specify delay after application launch before cubemap is taken. (requires Auto Trigger After Launch selected). Triggered By Key Specifies key to trigger image capture (requires Auto Trigger After Launch not selected). Path Name Specifies directory, file name, and file type (JPEG or PNG) for screen capture.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |